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There
are two ways to edit the driving views.
You have the choice of either default.cfg editing
which will affect every car in one particular mod, or you can
tweak each cars individual driving viewpoint using eyepoint
editing. Some
mods come with cars that are all basically the same so editing
the default.cfg file makes sense, but some mods have different
cars/cockpits, so you might want to edit individual cars.
Default.cfg
editing
Open
your default.cfg file (in the save folder of the F1 series or
mod of your choice) with wordpad or other text editor. There
you will see a number of values for each camera and you can
change the values to move the camera position relative to your
car. There are 3 basic areas that you need to be concerned
about:
1. FOV
The first line for each camera in the default.cfg file is to
adjust the Fov, or “field of view”, and either widen it or
shrink it. In the cockpit view, the standard is between 65 and
80. If you want to see the full cockpit set it to 100, but you
will have a reduced view through the windshield. Personally, I
like it around 70. As for the second value, I’m still not
sure what it does. I’ve tried inputing values from 1 to 1000
and haven’t seen any difference in any of the cameras.
2. Position Offset
These three values move the camera in straight lines along the
x, y, z axis.
Value 1: positive=left, negative=right
Value 2: positive=up, negative=down
Value 3: positive=back, negative=forward
Changing these can really help with the cockpit view. For the
mods, I use:
(0.000000,
+0.02000000, -0.04000000)
It
gives a higher and closer view of the road, and makes it
easier to drive, IMO. Yes, the side mirror is a bit cutoff and
you probably see more of the roof than you would want, but it
gives a better view of the road.
These values are also very helpful with the swingman/exterior
view. With some of the mods they come with a first value of
0.000000, but that position is based on the driver position.
In an F1 car the driver is in the center, but in a GT car the
driver is off to the left or right and the swingman view will
be off as well. You can correct this by putting the swingman
view at –0.400000, but some of the JGTC cars have the driver
on the right, so it will have to be +0.400000. As for the 2nd
and 3rd values with the swingman view, they can do weird
things with how your car makes contact with the road, so just
adjust the first value.
3. Orientation Offset
These values rotate the camera in a spherical shape around the
car with the driver being the center of the sphere. The reason
for these values is to allow angles for the camera positions,
instead of being just straight forward:
Value 1: positive=rotate down, negative=rotate up
Value 2: positive=rotate right, negative=rotate left
Value 3: ?
These values are good for rotating the camera for the swingman
view, or special replay views. I use a value of –0.2000000
for value 1 for swingman, and then use 7 and 9 on the number
pad to zoom in or out.
Eyepoint
editing:
There’s
also a way to change each individual car view.
In each cars .veh file there’s the line
"Eyepoint=(X.XX, X.XX, X.XX)" and does basically the
same as "PositionOffset=" in default.cfg but will
only affect that particular car.
Open up the .veh with wordpad and tweak away.
And again, Eyepoint works the same . . . +left/-right,
+up/-down, +back/-forward
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