Updated: March 05, 2005    

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Guides

 Editing driving views

 F1C & F12002

There are two ways to edit the driving views.  You have the choice of either default.cfg editing which will affect every car in one particular mod, or you can tweak each cars individual driving viewpoint using eyepoint editing.  Some mods come with cars that are all basically the same so editing the default.cfg file makes sense, but some mods have different cars/cockpits, so you might want to edit individual cars.

  

Default.cfg editing

  

Open your default.cfg file (in the save folder of the F1 series or mod of your choice) with wordpad or other text editor. There you will see a number of values for each camera and you can change the values to move the camera position relative to your car. There are 3 basic areas that you need to be concerned about:
  
1. FOV
  
The first line for each camera in the default.cfg file is to adjust the Fov, or “field of view”, and either widen it or shrink it. In the cockpit view, the standard is between 65 and 80. If you want to see the full cockpit set it to 100, but you will have a reduced view through the windshield. Personally, I like it around 70. As for the second value, I’m still not sure what it does. I’ve tried inputing values from 1 to 1000 and haven’t seen any difference in any of the cameras.
  
2. Position Offset
  
These three values move the camera in straight lines along the x, y, z axis.

  
Value 1: positive=left, negative=right
Value 2: positive=up, negative=down
Value 3: positive=back, negative=forward

  
Changing these can really help with the cockpit view. For the mods, I use:

  

(0.000000, +0.02000000, -0.04000000)

  

It gives a higher and closer view of the road, and makes it easier to drive, IMO. Yes, the side mirror is a bit cutoff and you probably see more of the roof than you would want, but it gives a better view of the road.

  
These values are also very helpful with the swingman/exterior view. With some of the mods they come with a first value of 0.000000, but that position is based on the driver position. In an F1 car the driver is in the center, but in a GT car the driver is off to the left or right and the swingman view will be off as well. You can correct this by putting the swingman view at –0.400000, but some of the JGTC cars have the driver on the right, so it will have to be +0.400000. As for the 2nd and 3rd values with the swingman view, they can do weird things with how your car makes contact with the road, so just adjust the first value.
  
3. Orientation Offset
  
These values rotate the camera in a spherical shape around the car with the driver being the center of the sphere. The reason for these values is to allow angles for the camera positions, instead of being just straight forward:
  
Value 1: positive=rotate down, negative=rotate up
Value 2: positive=rotate right, negative=rotate left
Value 3: ?
  
These values are good for rotating the camera for the swingman view, or special replay views. I use a value of –0.2000000 for value 1 for swingman, and then use 7 and 9 on the number pad to zoom in or out.

  

Eyepoint editing:

 

There’s also a way to change each individual car view.  In each cars .veh file there’s the line "Eyepoint=(X.XX, X.XX, X.XX)" and does basically the same as "PositionOffset=" in default.cfg but will only affect that particular car.  Open up the .veh with wordpad and tweak away.
  
And again, Eyepoint works the same . . . +left/-right, +up/-down, +back/-forward

  

 
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