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Guides

 Increasing distant car detail

 F1C & F12002

If you've played the F1 game with the original settings you will notice that the cars in front of you change in detail as they move away from you or get closer.  This is a feature that EA has put into the game to allow higher frame rates on lower end systems.  Basically there are 4 models of the cars, each with a lower level of detail.  The game puts the car with the highest model detail when it's close to you, but uses the lower models at farther distances, thus saving computer processing power.

  

However the effect of the car graphics popping in and out can be annoying, and if you have a higher end system you can adjust this so the cars stay detailed at longer distances. 

In F1C and F12002 there is a main .gen file that tells the game what models to use and at what distances.  You will find the files here:

  

(F1C)

SeasonData/Vehicles/Generic_F1.gen

  

(F12002)

Season02/Vehicles/f1car.gen

  

*MODS will have their own .gen files in their mod vehicle folders as well.

  

Open the file up with wordpad and look at the first big section (I took out some parts to save space here):

   

Instance=SLOT<ID> . . . 

  

<MAX> MeshFile=<1234>va.MTS ... LODIn=(0.0) LODOut=(7.0)

<MAX> MeshFile=<1234>vb.MTS ... LODIn=(7.0) LODOut=(10.0)

<MAX> MeshFile=<1234>vc.MTS ... LODIn=(10.0) LODOut=(20.0)

<MAX> MeshFile=<1234>vd.MTS ... LODIn=(20.0) LODOut=(250.0)

  

You are concerned about the LODIn and LODOut values in the MAX section.  You will notice that there is a section for each level of detail that you set in the game, LOW, MED, HIGH, MAX.  We are changing the MAX details, so you have to be using MAX details for car graphics in the game for this example to work (or you could change all the lines).

  

You will also notice that there are 4 .MTS files for each line which represent the 4 different models.  The first line with va.MTS is the most detailed model and comes in at 0.0 meters and pops out at 7.0 meters.  

  

Just increase the values here to give more detail.  Here is a good set of values to use:

  

<MAX> MeshFile=<1234>va.MTS ... LODIn=(0.0) LODOut=(20.0)

<MAX> MeshFile=<1234>vb.MTS ... LODIn=(20.0) LODOut=(50.0)

<MAX> MeshFile=<1234>vc.MTS ... LODIn=(50.0) LODOut=(100.0)

<MAX> MeshFile=<1234>vd.MTS ... LODIn=(100.0) LODOut=(250.0)

   

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